I
If you see the line, it's real
Clear swarms with skills and mix shooting, melee, magic and organic attacks. Every enemy telegraphs. Some will feint — but if you see the red line, it's real. Read it, dodge, punish the opening.
Steam · December 10, 2026
An underwater hack-and-slash in the spirit of Diablo. Six races, eight seas, bosses that fill the whole screen. Carve through hordes, loot legendaries, and go deeper.
Coming soonFree to wishlist — get pinged on launch day for the 15% discount.
Hall of Statues · origin select
Origin select begins in the Hall of Statues. The statue you choose cracks, the stone breaks away, and your character steps out into the abyss.
Human
The stone armor splits and a harpoon-wielding hunter steps out.
※ Work-in-progress video. Final in-game visuals may differ.
6
Races · six ways to grow
8
Connected deep-sea worlds
11,000 m
Down to the abyss floor
10×
Boss size vs. your character
Six races · one abyss
Six races with entirely different gear screens, skills and growth. Humans advance classes, Machines assemble modules, Merfolk set weapons in orbit, Hybrids mutate their own bodies. Their look changes as they grow.
※ Race, world and boss art is work-in-progress concept art, currently being brought into the game. Final in-game visuals may differ.
World bosses · the camera has to pull back
Every sea has a giant more than ten times your height. Three-phase transformations, breakable parts, arena-wide telegraphs. Raise the pressure and the rewards grow with it.
L7 · Seventh sea
A spear of blue lightning. One straight strike splits the whole arena — if you see the line, it's real.
※ Work-in-progress concept art. Final in-game visuals may differ.
Race skills · effects
Every race has its own color, shape and feel of skill: area blasts that wipe a swarm, piercing shots that skewer a line, ground effects that paint the floor.
Human
Trap a swarm in a triangular seal and burn it all with violet lightning.
※ Skill-effect style art. Final in-game visuals may differ.
Features
I
Clear swarms with skills and mix shooting, melee, magic and organic attacks. Every enemy telegraphs. Some will feint — but if you see the red line, it's real. Read it, dodge, punish the opening.
II
Every fight drops common, magic, rare and legendary gear with randomized affixes. Chase build-changing legendary effects, complete sets, socket runes, and reroll, upgrade, awaken or mutate your favorites.
III
Shipwrecks, sunken ruins, hidden caves and waypoints across eight seas. No oxygen timer — focus on the fight and the exploration. The deeper you go, the less light and the bigger the monsters.
IV
Learn boss telegraphs and phase changes, break weak points, raise the pressure for richer rewards. Then dive again with another race or build.
Monsters of the first sea
From the very first sea, every enemy has its own temperament, movement and answer. If you see the red line, it's real — read it, dodge, punish.
Broken Lighthouse Shallows
It closes in, swells and bursts. Get distance before the ring of spines spreads.
※ Work-in-progress concept art. Final in-game visuals may differ.
Release schedule
Now
Wishlist it to get notified at launch — and one wishlist means a lot to a small team.
Dec 10, 2026 · 14:00 UTC
06:00 PT · 23:00 KST. Windows PC · Steam. $19.99.
Dec 10 → Dec 24
Fifteen percent off for 14 days after launch — the one window that doesn't overlap the winter sale.
FAQ
Found us through search? The essentials are here.
Community · Press
Dev updates, concept art and short combat clips land on these channels first. For coverage, streaming and review keys, email us.
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11,000 m
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